Título: Impact of Gamification on Motivation and Academic Performance: A Systematic Review

Autor(es): BASANTES ANDRADE ANDREA VERENICE, JARAMILLO MEDIAVILLA LORENA GUISELA, CABEZAS GONZALEZ MARCOS, CASILLAS MARTIN SONIA

Fecha de publicación: 13-jun-2024

Resumen: This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact on motivation and academic performance. Methodologically, a Systematic Literature Review (SLR) was developed under the PRISMA statement criteria using three multidisciplinary databases: Web of Science, Scopus, and Scielo. According to the inclusion, exclusion, and quality criteria, it was determined to include 9 SLR articles on gamification that address at least one of the two key variables: student motivation or academic performance. The articles were published between 2016 and 2022, available in open access, written in English or Spanish, and with content that is directly related to the research questions. The results reveal that gamification significantly influences motivation by facilitating the assimilation of knowledge, the improvement of skills and academic competencies of students, and specifically refers to a wide range of capabilities that are essential for success in the educational environment and that can be enhanced through playful and interactive learning experiences. These skills can be cognitive, self-learning, social, or collaborative, among others. It is concluded that creativity and adaptability are key to successfully implementing gamification in the classroom.

Palabras clave: gamification, games, recreational activities, systematic literature review, teaching-learning, motivation, academic performance, education and technology, SLR

DOI: https://doi.org/10.3390/educsci14060639

ISSN: 2227-7102

Tipo publicación: Artículo

en_USEN
Scroll to Top