Título: Analysis of video games on the teaching-learning process in children from 3 to 4 years old
Autor(es): FLORES JACOME NANCY ALEXANDRA, GUEVARA VEGA CATHY PAMELA, GUEVARA VEGA VICENTE ALEXANDER, LANDETA LOPEZ PABLO ANDRES, QUIÑA MERA JOSE ANTONIO, SALAZAR FIERRO FAUSTO ALBERTO, JUAN CARLOS ESTÉVEZ HIDALGO
Fecha de publicación: 14-dec-2024
Resumen: Currently, most children have excessive exposure to digital screens, which could be a negative aspect of teaching-learning. This research aims to analyze the use of technological devices and the relationship of video games in the teaching-learning process of children aged 3 to 4 years. In this work, a descriptive study is carried out, using interview and survey techniques, with the instruments of script and questionnaire, respectively; in addition, we conducted documentary research using a systematic literature review for the theoretical foundation; and finally, field research with non-experimental character. The research design was structured as follows. Phase 1: Establishing the study sample and making an analysis of video games on the teaching-learning process. On the one hand, a convenience sample was chosen in children from 3 to 4 years of age from an educational unit. On the other hand, the analysis was carried out through surveys and interviews with parents. Phase 2: Video games that affect teaching-learning were identified. As a result, it was determined that children spend more than five hours a day with their cell phones playing video games with their parent’s permission, in some cases affecting the teaching-learning process, and in others, they are part of support tools in the educational process.
Palabras clave: teaching-learning, digital screens, videogames, technological device
DOI: https://doi.org/10.1007/978-3-031-70760-5_47
ISSN: 2367-3370
Tipo publicación: Artículo